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21. Sticky:A Message Regarding "Hyperdunking" - in EVE General Discussion [original thread]
Alli Ginthur wrote: And the difference between one guy using the 50mil of catalysts and the fleet using 50mil of catalysts is... what? Yeah can we stop dancing around this please? We all know what the difference is; the final cut per actual...
- by Annette Nolen - at 2015.01.28 18:32:39
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22. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: I'm going to say this slow for you. Just like any other pvp encounter in the game. If you don't want the ship to warp away, then put a point on it. It's a basic game mechanic that applies to every other ship in the game....
- by Annette Nolen - at 2015.01.28 17:55:59
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23. Sticky:A Message Regarding "Hyperdunking" - in EVE General Discussion [original thread]
Tippia wrote: Annette Nolen wrote: I don't really want to pollute this thread with the responses; read the linked thread if you have suggestions, but I promise all of your points have been covered. Including the one that you're asking for ...
- by Annette Nolen - at 2015.01.28 17:49:55
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24. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Then get it on the inbound gate sweety. No warp, no max time to warp - YOU CAN BUMP IT ALL DAY LONG. This is still an unfair advantage to solo freighter pilots. If you are warping gate to gate, there is no "inbound ga...
- by Annette Nolen - at 2015.01.28 17:40:35
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25. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Just lower the align requirements of said ships. Let them be bumped as much as a bumper wants, just make it so that once the maximum align time has been reached, then the ship gets into warp if not pointed. Pointing the ...
- by Annette Nolen - at 2015.01.28 17:13:14
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26. Sticky:A Message Regarding "Hyperdunking" - in EVE General Discussion [original thread]
Tippia wrote: Annette Nolen wrote: Bumping simply needs a mechanical counter so that it's not a black and white, all or nothing experience. It already has a number of them. All bumping does is change your velocity vector. You can approach...
- by Annette Nolen - at 2015.01.28 17:11:23
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27. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Annette Nolen wrote: For the record, RFF prices are averaged across all of our shipping across all of highsec. You can infer precisely nothing about the risk for that specific trip from the quoted price. We both know th...
- by Annette Nolen - at 2015.01.28 17:00:05
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28. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Annette Nolen wrote: Yep, it would prevent you from pinning a ship with 100% certainty. "Impossible" is a bit of a stretch. It would take a poor bumper/gank team to not still come out on top most of the time with the propose...
- by Annette Nolen - at 2015.01.28 16:53:54
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29. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Oscae wrote: However, what happens when an organised group of people get together and make an effort to bump you out of align to gank you. Your mod now makes all of their hard work redundant as you disregard physics and slingshot yourself to th...
- by Annette Nolen - at 2015.01.28 16:49:26
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30. Sticky:A Message Regarding "Hyperdunking" - in EVE General Discussion [original thread]
Kaarous Aldurald wrote: Quote: And while gankers always turn to the "perfect safety" refrain whenever carebears complain about poorly implemented mechanics like machariel bumping neutral tackle in hs Bumping isn't going to change for a...
- by Annette Nolen - at 2015.01.28 16:31:43
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31. Sticky:A Message Regarding "Hyperdunking" - in EVE General Discussion [original thread]
d0ubl3 rainb0w wrote: hypothetical question if someone's hyperdunking a freighter but suddenly frieghter has reps or an escort if the ganker then deagresses and waits out his criminal timer by just bumping if the ganker-***-bumper makes the ...
- by Annette Nolen - at 2015.01.28 01:45:31
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32. Sticky:A Message Regarding "Hyperdunking" - in EVE General Discussion [original thread]
Kaarous Aldurald wrote: You guys use an alt passing system of some kind though, yes? Yes we use neutral haulers for wardec reasons, but always via exchange and not double-wrapped couriers. The best (historical) defense against ganking was s...
- by Annette Nolen - at 2015.01.28 00:39:08
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33. Sticky:A Message Regarding "Hyperdunking" - in EVE General Discussion [original thread]
Kaarous Aldurald wrote: If you play the game correctly, you are all but invincible. Not so much. Webbing is not a guaranteed avoidance against bumping, and, once bumped, warping out to an aligned inty has... issues.
- by Annette Nolen - at 2015.01.28 00:38:17
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34. Sticky:A Message Regarding "Hyperdunking" - in EVE General Discussion [original thread]
Kaarous Aldurald wrote: You mean like how Red Frog uses multiple alts and extra contracts to shield the contents of their cargo? Red Frog does not double-wrap and hasn't for years. Sometimes our clients do it, but our pilots do should not an...
- by Annette Nolen - at 2015.01.28 00:35:34
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35. Sticky:A Message Regarding "Hyperdunking" - in EVE General Discussion [original thread]
Indahmawar Fazmarai wrote: Just a suggestion: add MJD for Bowheads. That's about the only civil thing I can say about what your company considers worth paying for. My vote is for the warp assist module as I suggested over in the F&I foru...
- by Annette Nolen - at 2015.01.27 20:26:36
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36. Sticky:A Message Regarding "Hyperdunking" - in EVE General Discussion [original thread]
Tippia wrote: This explains a lot. The warp changes sped up freighter runs by a fair margin. The introduction of slots increased it to the point where it can't really be called a margin any more. ... what? The warp speed changes slowed down...
- by Annette Nolen - at 2015.01.27 20:23:21
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37. Sticky:A Message Regarding "Hyperdunking" - in EVE General Discussion [original thread]
Thanks for the clear answer on this finally :)
- by Annette Nolen - at 2015.01.27 16:51:12
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38. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Annette Nolen wrote: As for the doom and gloom hyperbole about IWIN buttons... the proposed module as described is incredibly weak as a mechanic. It makes it impossible to hold down a ship, thats a fairly massive I win ...
- by Annette Nolen - at 2015.01.21 18:46:52
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39. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Not going to try quoting on mobile. Just all the same people repeating the same stuff. So I'll repeat some things too. Avoidance is not a counter to the mechanic of bumping. It's avoidance. This isn't about safety ot ganking explicitly. As it ap...
- by Annette Nolen - at 2015.01.21 18:04:43
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40. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
TrouserDeagle wrote: Quote: For now the licenses are permanent and cannot be removed from your character once applied. Even if your character loses their pod and dies or jump clones around they still have the license to use all their SKINs. ...
- by Annette Nolen - at 2015.01.20 18:22:33
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